![]() It’s looking better but it’s still looking a little flat. RPG Maker VX Battlebacks Step 4: Adding Shadows This will an impression that each element is part as a whole as opposed to being separate. In case you’re using grass, move that layer on top of smaller elements and by using the brush, draw some shards of glass so that they overlap on the other elements. RPG Maker VX Battlebacks Step 3: Merging Elements TogetherĪlthough it’s looking pretty good at the moment, we still need to touch up a few things. Once you’re satisfied with the texture of each element, move on to step 3. This will take a while but it’s worth it. Use the dodge/burn tool to detail each element like so: Once each element is on its own layer, select the burn/dodge tool and change your brush size to 1 pixel. Using the magic wand, select each separate shape and create a new layer for each one of them. ![]() Once you’re done, it should look something like this: RPG Maker VX Battlebacks Step 2: Working on Volumes Once the outline is traced, use the paint bucket the fill the shapes with the general color that you’re looking for each one of those shapes. Use the pen and trace the shape of the objects you want to appear in the background of your map. RPG Maker VX Battlebacks Step 1: Outlining
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